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10 Best Arena 11 Decks

Do you want to get out of Arena 11 and reach out the Arena 12 also known as Spooky Town? Now you are in an environment where the competition is getting a little hotter. For this you need to find the best Arena 11 decks. What to expect form Arena 11? You should know that players now have access to seven more cards including powerful Electro Giant and Sparky. Now take a deep breath and check out the best Arena 11 decks.

I realize that with Arena 11, things are getting harder. In particular, you can see a lot of Sparky and Electro Giant decks. However, there is nothing to worry about. Because you will be able to overcome them. You just have to choose the deck that suits your play style to master it. I will be of great help to you in this regard. Let's take a look at the best Arena 11 decks together.

Double Dragon Lava Hound Deck

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This deck has 4.1 average elixir cost. Its attack potential is excellent and defense potential is great. For an F2P player, I would call this deck "average". You can use Skeleton Dragons and Inferno Dragon cards for air defense. There isn't any defensive building card you can use. Zap and Arrows are damage spell cards. You must remember that the BalloonMiner and Lava Hound are your win conditions.

It is a versatile deck. The reason for this is that there is more than one win condition in the deck. Generally, you send the Lava Hound card up front. You try to damage the turret with Miner and Balloon while it tanks incoming damage. You may not have the opportunity to use them all at the same time. You should pay attention to your opponent's cards and determine your strategy accordingly. In general, I can say that the Miner card will be more useful.

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Double Prince Goblin Giant Deck

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This deck has 3.5 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Spear Goblins, Bats, Goblin Gang and Goblin Giant cards for air defense. There isn't any defensive building card you can use. Zap and Fireball are damage spell cards. You must remember that the Goblin Giant is your win condition.

It is a deck where you have to be patient to attack. First of all, you should try to neutralize the swarm troops with the Dark Prince, and the other ground troops with the Prince. It's a counter-attack deck, as you might have guessed. When the Goblin Giant reaches the tower, his mission has been accomplished. This may not always be possible, but you can get results if you make your opponent consume elixir for nothing.

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Balloon Lava Hound Deck

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This deck has 4.1 average elixir cost. Its attack potential is great and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Skeleton Dragons and Mega Minion cards for air defense. Tombstone is defensive building card you can use. Zap and Fireball are damage spell card. You must remember that the Balloon and Lava Hound are your win conditions.

It is the right deck to use if you want to be both Lava Hound and suitable for F2P. The Lava Hound is a very powerful tank. You should consider using it this way and attacking the tower with the other cards in your hand. Strong in defense, this deck will not embarrass you on the offensive side. You shouldn't just use the Lava Hound and leave it alone. You must do your best to support it.

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Royal Hogs RR Deck

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This deck has 3.9 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Flying Machine and Zappies cards for air defense. Goblin Cage is defensive building card you can use. Fireball and Barbarian Barrel are damage spell cards. You must remember that Royal Hogs is your win condition.

It is the most functional deck for attacking from a double lane. When Royal Recruits is on the battlefield, you can identify the target tower and use the Royal Hogs in the direction of the target tower. This is a deck that requires you to be especially wary of opponents with a lot of area damage cards. Unfortunately, this is one of the biggest disadvantages of the deck. If you can dodge these cards of your opponent, you can get plenty of wins.

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Double Prince Giant Deck

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This deck has 3.8 average elixir cost. Its attack potential is excellent and defense potential is excellent. For an F2P player, I would call this deck "bad". You can use Mega Minion and Electro Wizard cards for air defense. There isn't any defensive building card you can use. Zap and Fireball are damage spell cards. You must remember that Giant and Miner are your win conditions.

Giant is an extremely strange card. It can be successful when you support it with the right cards. But when left alone, it causes problems. You use it specifically to cover damage. You make an effort to reach the result with cards such as Prince and Dark Prince in your hand. The joker in this deck will definitely be Miner. By using this card, you have a chance to make the opponent helpless.

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Goblin Barrel Log Bait Deck

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This deck has 3.1 average elixir cost. Its attack potential is average and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Goblin Gang, Tesla and Princess cards for air defense. Tesla is a defensive building card you can use. Rocket and The Log are damage spell cards. You must remember that the Goblin Barrel is your win condition.

It is slightly different from the classic log bait deck. More precisely, the only difference is that it uses Tesla instead of Inferno Tower. In this way, you can also turn the deck into a cycle deck. It is a little more functional at these levels. You can quickly manage to use the Goblin Barrel. You may have to change your strategy depending on the cards in your opponent's hand. In this case, you may need to take more initiative in defense.

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Goblin Barrel Log Bait Deck

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This deck has 3.3 average elixir cost. Its attack potential is average and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Goblin Gang, Inferno Tower and Princess cards for air defense. Inferno Tower is a defensive building card you can use. Rocket and The Log are damage spell cards. You must remember that the Goblin Barrel is your win condition.

One of the decks that I both love and hate. I quite like it when I have it and the opponent uses heavy decks. But on the contrary, you can go absolutely crazy. To avoid this, you can try to use the relevant deck. With many cards in your hand, you bait your opponent's spell and troop cards. You then get the opportunity to use the Goblin Barrel. This is how the strategy works.

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X-Bow 3.0 Cycle Deck

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This deck has 3.0 average elixir cost. Its attack potential is average and defense potential is excellent. For an F2P player, I would call this deck "excellent". You can use Archers and Tesla cards for air defense. Tesla and X-Box are defensive building cards you can use. The Log and Fireball are damage spell cards. You must remember that the X-Bow is your win condition.

It is an averagely easy deck to use. You use the X-Bow and Tesla cards at the beginning of the bridge and have the X-Bow card aim at the tower. Of course, this does not always apply. Maybe you have to defend during the match. All the cards in your hand are very suitable. All you have to be careful about is not to transfer the elixir advantage to the opponent. Then the course of the match will change drastically.

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X-Bow 3.0 Cycle Deck

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This deck has 3.0 average elixir cost. Its attack potential is average and defense potential is excellent. For an F2P player, I would call this deck "excellent". You can use Archers and Tesla cards for air defense. Tesla and X-Box are defensive building cards you can use. The Log and Fireball are damage spell cards. You must remember that the X-Bow is your win condition.

It is slightly different from the classic version. As for the reason, it has Electro Spirit instead of Ice Spirit. This is an extremely effective solution, especially against cards that need attack reset. You may need this a lot in X-Bow decks. The success of the deck is due to this. As a strategy, you make an effort to use the X-Bow card at the beginning of the bridge. It doesn't always work, but you have a chance to win the match by defending.

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Hog Rider 2.6 Cycle Deck

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This deck has 2.6 average elixir cost. Its attack potential is average and defense potential is good. For an F2P player, I would call this deck "good". You can use Ice Golem and Musketeer cards for air defense. Cannon is a defensive building card you can use. Fireball and The Log are damage spell cards. You must remember that the Hog Rider is your win condition.

It is an extremely popular deck. You can see him not only in this arena, but also in other arenas. Because it is very useful and is one of the shortest ways to jump the arena. All you have to do is use the Hog Rider for attack and Musketeer for defense by performing a continuous cycle. You can get support from Fireball when necessary to damage towers. You may need this especially when sudden death is active.

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About the Author

Kaan Karadeniz
Kaan Karadeniz A blogger about Clash Royale. My main goal is to assist Clash Royale players. I do not claim to be a professional player. I'm just a content writer. Yazara Ait Tüm Yazılar »

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