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Do you want to get out of the Arena 4 and reach out Arena 5 also known as Spell Valley? Now, relax. Because this content will help you find the best decks for Arena 4. Also, you will be able to see the best decks of previous seasons. Is it over? No. You will also find a mini guide to replace legendary cards if you don’t have them.
What to expect from Arena 4? Players will be able to access Zap, Minion Horde, Mega Minion, Inferno Tower, Lightning, P.E.K.K.A., Miner and Lava Hound cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up. So what’s the best tactic to get to the next arena? Of course using the best decks.
1. Hog Rider with Giant Deck
This deck has 4.3 average elixir cost. Its defensive potential is average and offensive potential is excellent. This Giant deck is an average choice for free-to-play players. Fireball is your damage spell so no matter what use it wisely. Hog Rider and Giant can punish your opponent when he/she made wrong move.
This deck has 15 elixir 4-card cycle with Skeleton Army, Fireball, Musketeer and Hog Rider. Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Musketeer and Skeleton Army. So these are your most important cards for baiting. Try those synergies:
- Musketeer + Giant
- Minion Horde + Giant
- Witch + Giant
- Hog Rider + Giant
- Skeleton Army + Giant
- Minion Horde + Hog Rider
Tap or click here to quickly add this deck to the game.
2. Giant Deck
This deck has 3.8 average elixir cost. Its defensive potential is good and offensive potential is also good. This Giant deck is a good choice for free-to-play players. There is no spell card in this deck so use your other cards wisely. Giant and Prince can punish your opponent when he/she made wrong move.
This deck has 11 elixir 4-card cycle with Goblins, Spear Goblins, Archers and Musketeer. Baby Dragon can stop both air and ground swarm units. You can bait your opponent’s damage spells with Goblins and Spear Goblins. So these are your most important cards for baiting. Try those synergies:
- Musketeer + Giant
- Prince + Giant
- Goblins + Giant
- Archers + Giant
- Goblin Hut + Giant
Tap or click here to quickly add this deck to the game.
3. Giant Deck
This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.
This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Bomber. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Bombers. So these are your most important cards for baiting. Try those synergies:
- Musketeer + Giant
- Witch + Giant
- Bomber + Giant
- Archers + Giant
- Musketeer + Knight
- Archers + Knight
Tap or click here to quickly add this deck to the game.
4. Giant with Wall Breakers Deck
This deck has 3.4 average elixir cost. Its defensive potential is average and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant and Wall Breakers can punish your opponent when he/she made wrong move.
This deck has 11 elixir 4-card cycle with Wall Breakers, Archers, Arrows and Knight. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:
- Minions + Giant
- Musketeer + Giant
- Archers + Giant
- Wall Breakers + Giant
- Knight + Wall Breakers
- Archers + Knight
- Musketeer + Knight
Tap or click here to quickly add this deck to the game.
5. Giant Deck
This deck has 3.6 average elixir cost. Its defensive potential is good and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.
This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows, Fireball and Baby Dragon. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:
- Minions + Giant
- Musketeer + Giant
- Archers + Giant
- Archers + Knight
- Musketeer + Knight
Tap or click here to quickly add this deck to the game.
6. Hog Rider with Wall Breakers Deck
This deck has 3.1 average elixir cost. Its defensive potential is average and offensive potential is good. This Wall Breakers deck is a good choice for free-to-play players. Zap and Fireball are your spell cards so use them wisely. Hog Rider, Wall Breakers and Mini P.E.K.K.A. can punish your opponent when he/she made wrong move.
This deck has 10 elixir 4-card cycle with Wall Breakers, Zap, Minions and Bomber. You can stop both air and ground swarm units with Zap and Fireball. You can bait your opponent’s damage spells with Minions and Bomber. So these are your most important cards for baiting. Try those synergies:
- Mini P.E.K.K.A. + Hog Rider
- Minions + Hog Rider
- Bomber + Hog Rider
- Wall Breakers + Hog Rider
Tap or click here to quickly add this deck to the game.
7. Giant Deck
This deck has 3.5 average elixir cost. Its defensive potential is good and offensive potential is good. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.
This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows and Fireball. You can bait your opponent’s damage spells with Archers and Skeleton Army. So these are your most important cards for baiting. Try those synergies:
- Minions + Giant
- Musketeer + Giant
- Skeleton Army + Giant
- Archers + Giant
- Musketeer + Knight
- Archers + Knight
Tap or click here to quickly add this deck to the game.
8. Hog Rider with Goblin Barrel Deck
This deck has 3.5 average elixir cost. Its defensive potential is average and offensive potential is good. This Goblin Barrel deck is an excellent choice for free-to-play players. Arrows, Zap and Fireball are your spell cards so use them wisely. Hog Rider and Goblin Barrel can punish your opponent when he/she made wrong move.
This deck has 10 elixir 4-card cycle with Goblins, Zap, Arrows and Goblin Barrel. You can stop both air and ground swarm units with Arrows, Zap and Fireball. You can bait your opponent’s damage spells with Goblins and Barbarians. So these are your most important cards for baiting. Try those synergies:
- Goblins + Hog Rider
- Goblin Barrel + Hog Rider
- Barbarians + Hog Rider
Tap or click here to quickly add this deck to the game.
9. Giant with Miner Deck
This deck has 3.4 average elixir cost. Its defensive potential is good and offensive potential is also great. This Miner deck is a good choice for free-to-play players. Zap and Fireball are your spell cards so use them wisely. Giant and Miner can punish your opponent when he/she made wrong move.
This deck has 9 elixir 4-card cycle with Skeletons, Zap, Minions and Miner. You can stop both air and ground swarm units with Zap and Fireball. You can bait your opponent’s damage spells with Skeletons and Minions. So these are your most important cards for baiting. Try those synergies:
- Minion Horde + Miner
- Minions + Miner
- Skeletons + Miner
- Musketeer + Miner
- Giant + Miner
- Minions + Giant
- Musketeer + Giant
- Minion Horde + Giant
- Skeletons + Musketeer
Tap or click here to quickly add this deck to the game.
10. Giant Deck
This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant and Prince can punish your opponent when he/she made wrong move.
This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows and Fireball. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:
- Minions + Giant
- Musketeer + Giant
- Prince + Giant
- Archers + Giant
- Archers + Knight
- Musketeer + Knight