You will need the best decks in Clash Royale, check out my best decks suggestions.

10 Best Arena 4 Decks

Do you want to get out of Arena 4 and reach out the Arena 5 also known as Spell Valley? You shouldn't mind the other arenas. You are just at the beginning of your journey. After a few wins, you find yourself in this arena. What to expect from Arena 4? You should know that players now access seven more cards including the big P.E.K.K.A. and Miner. Want to review Arena 4 decks?

We are just at the beginning of the adventure. This is your first time encountering a legendary card in this level. Miner is a win condition. If you manage to win it early, I definitely recommend using it. It makes a lot of difference and there are some really nice decks that contain Miner. You may have a hard time finding only the best ones. From this arena onwards, the best will be yours. Let's take a look at the best Arena 4 decks together.

Only Giant 3.5 Deck

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This deck has 3.5 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "great". You can use Minions, Spear Goblins and Musketeer cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are damage spell cards. You must remember that the Giant is your win condition.

An ideal deck for a beginner. Its strategy is quite simple. Now, instead of using the cards randomly, you should take care to use them in harmony. The first thing you need to do for this is to learn the Giant card. After using this card, you use cards that can perform ranged attacks from behind. Thus, as the Giant advances, the troops coming from behind eliminate the targets that stand in its way.

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Only Giant 3.4 Deck

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This deck has 3.4 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "excellent". You can use Archers and Musketeer cards for air defense. There isn't any defensive building card you can use. Arrows is your only damage spell card. You must remember that the Giant is your win condition.

You should seize it when you get the chance. Giant decks require this. You usually drive him to the battlefield from behind the tower. During this time, you will regain the elixir you lost and have the opportunity to use other cards. Then you use cards that perform ranged attacks. So the Giant advances to the target and you can manage to protect it. When the game speeds up, you can use the Giant on the front lines.

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Miner Battle Ram Deck

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This deck has 4.0 average elixir cost. Its attack potential is great and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Musketeer, Inferno Tower and Baby Dragon cards for air defense. Inferno Tower is a defensive building card you can use. Arrows and Fireball are your damage spell cards. You must remember that the Miner and Battle Ram are your win conditions.

Have you ever had a chance to use Battle Ram? If not, you should try it in this deck. It's a really good Battle Ram deck. But most importantly, the defensive aspect is very, very strong. In this deck, you have to use Miner as a tank and make an effort to get Battle Ram to the tower. You can find different tactics to use in the deck, but in general, this would be the tactic I recommend. The more unprepared you catch the opponent, the better.

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Only Giant 3.9 Deck

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This deck has 3.9 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "great". You can use Archers and Wizard cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are your damage spell cards. You must remember that the Giant is your win condition.

You need to use Archers and Wizard cards correctly. You can get results when you use these cards from behind the Giant. You can protect the Giant best, especially since you can easily neutralize swarm-type troops with the Wizard. Other than that, the deck has no different strategy. The cards in his hand are capable of defending against almost any attack.

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Only Giant 4.0 Deck

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This deck has 4.0 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Musketeer, Wizard and Minions cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are your only damage spell cards. You must remember that the Giant is your win condition.

It is one of the other decks that can be used with Giant. You try to get results by supporting Giant with Musketeer and Wizard. The one you need most will definitely be the Wizard. You can't get the best out of the deck without using it effectively. However, you should not neglect to use other cards in a timely manner to keep things safe on defense. Of course, you can't win every match, but with this deck, you can get a lot of wins at this level.

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Giant Goblin Barrel Deck

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This deck has 3.6 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "average". You can use Musketeer and Baby Dragon cards for air defense. There isn't any defensive building card you can use. Arrows is your only damage spell card. You must remember that the Giant and Goblin Barrel are your win conditions.

You can't always see the Giant and Goblin Barrel card together. This influential duo is somehow overlooked by the players. I do not know why. However, they make up one of the best decks you can use at this level. There are just too many cards to tank for the Goblin Barrel. Whichever you use it, you should never underestimate the fact that your main goal is to destroy towers using Goblin Barrel and Giant.

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Only Giant 3.8 Deck

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This deck has 3.8 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "excellent". You can use Minions, Musketeer and Baby Dragon cards for air defense. There isn't any defensive building card you can use. Arrows is your only damage spell card. You must remember that the Giant is your win condition.

You can support Giant with Baby Dragon, Musketeer, Minions and Spear Goblins. Looks pretty functional, doesn't it? Not for all the time. Because these cards can also help you in defense. Therefore, you have to decide which combination to use according to the opponent. After you understand the opponent's deck, you should start applying your own tactic. If you get used to this deck, you can go up to leagues with it.

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Only Miner 3.4 Deck

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This deck has 3.4 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "average". You can use Spear Goblins and Baby Dragon cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are your spell cards. You must remember that the Miner is your win condition.

You should try to inflict chip damage on the tower using Miner and Spear Goblins cards. This should be your first strategy. You can then use the other cards in your hand to create a great example of defense. As long as your opponent can't get past your defense, you won't have any problems. Sometimes you can think of attacking the opponent tower by combining Baby Dragon and Miner.

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Only Giant 3.3 Deck

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This deck has 3.3 average elixir cost. Its attack potential is average and defense potential is good. For an F2P player, I would call this deck "excellent". You can use Archers and Musketeer cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are your spell cards. You must remember that the Giant is your win condition.

What you need to do is very simple. Supporting Archers and Musketeer and Giant. If I had to give you a grain of salt, in the first phase of the game you use the Giant from behind the tower. You support him with Archers or Musketeer (not both) as he progresses slowly. When the game gets to the stage where it accelerates, you should use the Giant from the bridgehead and continue to apply the same tactic. In this way, you can get extra efficiency from the deck.

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Only Giant 3.3 Deck

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This deck has 3.3 average elixir cost. Its attack potential is good and defense potential is great. For an F2P player, I would call this deck "great". You can use Archers, Spear Goblnis and Musketeer cards for air defense. There isn't any defensive building card you can use. Fireball is your only spell card. You must remember that the Giant is your win condition.

I must say it's a standard deck. From the beginning of the game, you must keep doing what you've been doing with the Giant. You have to send the big tank ahead and support it with Spear Goblins, Archers or Musketeers. Here, my suggestion would be to choose Archers. Their attacks are fast and it pairs very well with the Giant. You can consider making different choices according to the cards in your opponent's hand.

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About the Author

Kaan Karadeniz
Kaan Karadeniz A blogger about Clash Royale. My main goal is to assist Clash Royale players. I do not claim to be a professional player. I'm just a content writer. Yazara Ait Tüm Yazılar »

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