You will need the best decks in Clash Royale, check out my best decks suggestions.

10 Best Arena 5 Decks

Do you want to get out of the Arena 5 and reach out Arena 6 also known as Builder’s Workshop? Now, relax. Because this content will help you find the best decks for Arena 5. Also, you will be able to see the best decks of previous seasons. Is it over? No. You will also find a mini guide to replace legendary cards if you don’t have them.

What to expect from Arena 5? Players will be able to access Bats, Fire Spirits, Furnace, Wizard, Tornado, Poison, Magic Archer and Night Witch cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up. So what’s the best tactic to get to the next arena? Of course using the best decks. Find them below!

1. Golem Deck

This deck has 3.4 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any cheap cycle card. This Golem deck is a very bad choice for free-to-play players. Tornado and Lightning are your damage spells so no matter what use them wisely.

Mini P.E.K.K.A. can punish your opponent when he/she made wrong move. This deck has 13 elixir 4-card cycle with Bomber, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait your opponent’s damage spells with Bomber and Mega Minion. So these are your most important cards for baiting. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Tornado + Mega Minion
  • Tornado + Baby Dragon

Tap or click here to quickly add this deck to the game.

 

2. Golem Deck

This deck has 4.4 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any utility and cheap cycle card. This Golem deck is an average choice for free-to-play players. Arrows and Lightning are your damage spells so no matter what use them wisely.

Mini P.E.K.K.A. can punish your opponent when he/she made wrong move. This deck has 13 elixir 4-card cycle with Arrows, Bomber, Mega Minion and Mini P.E.K.K.A.. You can bait your opponent’s damage spells with Bomber and Mega Minion. So these are your most important cards for baiting. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem

Tap or click here to quickly add this deck to the game.

 

3. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. This Golem deck is a very bad choice for free-to-play players. Barbarian Barrel, Tornado and Lightning are your damage spells so no matter what use them wisely. Mini P.E.K.K.A. can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Barbarian Barrel, Mega Minion, Tornado and Mini P.E.K.K.A.. Baby Dragon and Tornado can stop both air and ground swarm units. You can bait your opponent’s damage spells with Night Witch and Mega Minion. So these are your most important cards for baiting. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Barbarian Barrel + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

4. Golem Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is good. This Golem deck is an average choice for free-to-play players. Zap and Tornado are your damage spells so no matter what use them wisely. Mini P.E.K.K.A. can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Zap, Bomber, Mega Minion and Skeleton Army. Zap and Tornado can stop both air and ground swarm units. You can bait your opponent’s damage spells with Bomber and Skeleton Army. So these are your most important cards for baiting. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

5. Hog Rider with Giant Deck

This deck has 4.3 average elixir cost. Its defensive potential is average and offensive potential is excellent. This Giant deck is an average choice for free-to-play players. Fireball is your damage spell so no matter what use it wisely. Hog Rider and Giant can punish your opponent when he/she made wrong move.

This deck has 15 elixir 4-card cycle with Skeleton Army, Fireball, Musketeer and Hog Rider. Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Musketeer and Skeleton Army. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Minion Horde + Giant
  • Witch + Giant
  • Hog Rider + Giant
  • Skeleton Army + Giant
  • Minion Horde + Hog Rider

Tap or click here to quickly add this deck to the game.

6. Giant Deck

This deck has 3.6 average elixir cost. Its defensive potential is great and offensive potential is good. This Giant deck is a good choice for free-to-play players. There is no spell card in this deck so use your other cards wisely. Giant can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Goblins, Archers, Knight and Tombstone. Furnace and Wizard can stop both air and ground swarm units. You can bait your opponent’s damage spells with Goblins and Archers. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Furnace + Giant
  • Tombstone + Giant
  • Archers + Giant
  • Wizard + Giant
  • Musketeer + Knight
  • Archers + Knight

Tap or click here to quickly add this deck to the game.

7. Giant Deck

This deck has 3.8 average elixir cost. Its defensive potential is good and offensive potential is also good. This Giant deck is a good choice for free-to-play players. There is no spell card in this deck so use your other cards wisely. Giant and Prince can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Goblins, Spear Goblins, Archers and Musketeer. Baby Dragon can stop both air and ground swarm units. You can bait your opponent’s damage spells with Goblins and Spear Goblins. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Prince + Giant
  • Goblins + Giant
  • Archers + Giant
  • Goblin Hut + Giant

Tap or click here to quickly add this deck to the game.

8. Giant Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Bomber. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Bombers. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Witch + Giant
  • Bomber + Giant
  • Archers + Giant
  • Musketeer + Knight
  • Archers + Knight

Tap or click here to quickly add this deck to the game.

9. Giant with Wall Breakers Deck

This deck has 3.4 average elixir cost. Its defensive potential is average and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant and Wall Breakers can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Wall Breakers, Archers, Arrows and Knight. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Archers + Giant
  • Wall Breakers + Giant
  • Knight + Wall Breakers
  • Archers + Knight
  • Musketeer + Knight

Tap or click here to quickly add this deck to the game.

10. Golem Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is also good. This Golem deck is an average choice for free-to-play players. Zap and Tornado are your spell cards so use them wisely. Mini P.E.K.K.A. can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Zap, Bomber, Skeleton Army and Tornado. Zap, Wizard and Tornado can stop both air and ground swarm units. You can bait your opponent’s damage spells with Bomber and Skeleton Army. So these are your most important cards for baiting. Try those synergies:

  • Night Witch + Golem
  • Wizard + Golem
  • Wizard + Tornado

Tap or click here to quickly add this deck to the game.

About the Author

Kaan Karadeniz
Kaan Karadeniz A blogger about Clash Royale. My main goal is to assist Clash Royale players. I do not claim to be a professional player. I'm just a content writer.

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