You will need the best decks in Clash Royale, check out my best decks suggestions.

10 Best Arena 6 Decks

Do you want to get out of Arena 6 and reach out the Arena 7 also known as Royale Arena? After this arena, you will see that the decks start to change. But for now, you can stick with the deck you used from the start. If you don't want that, you may want to find the best Arena 6 decks. What to expect from Arena 6? You should know that players now access six more cards including the mighty Balloon and X-Bow. Want to review Arena 6 decks?

I must say that Arena 6 is a bit easier than other arenas. Because you gain access to the Balloon card, which is truly a game changer. Generally, you will continue to use the decks you used to use, but there are some very powerful decks you can create with Balloon. You may be wondering about the best decks for this arena. Let's take a look at the best Arena 6 decks together.

Hog Rider P.E.K.K.A. Deck

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This deck has 3.5 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Minions and Musketeer cards for air defense. There isn't any defensive building card you can use. Zap, The Log and Fireball are damage spell cards. You must remember that the Hog Rider and P.E.K.K.A. are your win conditions.

It is one of the most effective decks you can use after owning The Log card. It was popularized by Sunny. Extremely powerful and ruthless enough to destroy anything in its path, P.E.K.K.A. includes unity. You can defend your area as much as you want against individual troops. You have to support him with Musketeer and Minions. You can also disturb towers with the Hog Rider.

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Only Giant Deck

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This deck has 3.5 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "great". You can use Minions, Spear Goblins and Musketeer cards for air defense. There isn't any defensive building card you can use. Arrows and Fireball are damage spell cards. You must remember that the Giant is your win condition.

It is a deck that you can use almost from the beginning of the game. It is one of the most ideal options for F2P players. You need to implement a beatdown strategy. In other words, you send Giant ahead and support him with Musketeer, Spear Goblins, and Minions. I must say that this is an extremely useful deck. Of course, sometimes you may have to develop different tactics.

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Miner Mortar Deck

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This deck has 3.1 average elixir cost. Its attack potential is great and defense potential is excellent. For an F2P player, I would call this deck "average". You can use Bats, Spear Goblins and Musketeer cards for air defense. Mortar is a defensive building card you can use. The Log and Fireball are damage spell cards. You must remember that the Miner and Mortar are your win conditions.

It is a very enjoyable deck to use. Since the cost of the deck is low, you get the opportunity to use the troops quickly. I can't say it's exactly a cycle deck. It's a little closer to a siege strategy. You use the Mortar card at the beginning of the bridge and aim to protect it. Valkyrie and Bats will come in handy in this regard. If you wish, you can get support from Miner to implement a different strategy.

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Miner Wall Breakers Deck

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This deck has 3.0 average elixir cost. Its attack potential is good and defense potential is great. For an F2P player, I would call this deck "average". You can use Bats, Spear Goblins and Inferno Tower cards for air defense. Inferno Tower is a defensive building card you can use. The Log and Fireball are damage spell cards. You must remember that the Miner and Wall Breakers are your win conditions.

This deck is based on the extremely powerful combination of Miner and Wall Breakers. Your main objective is to deliver skeletons carrying explosive-laden barrels to the target. For this, you must first control your opponent's moves. For example, if the opponent spent extra elixir to attack from the right side, you can immediately respond with Wall Breakers from the left side. You can use the other cards in your hand, except for the miner, for defense.

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Miner Balloon Deck

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This deck has 4.0 average elixir cost. Its attack potential is excellent and defense potential is excellent. For an F2P player, I would call this deck "average". You can use Skeleton Dragons and Musketeer cards for air defense. There isn't any defensive building card you can use. Zap and Fireball are damage spell cards. You must remember that the Miner and Balloon are your win conditions.

This is the strongest deck you can use at this level. It is based on the combination of Balloon and Miner. However, he has a card like Giant Skeleton that can make a difference. With the Giant Skeleton, you can manage to completely block a corridor. You can blow up the passers-by with the big bomb by sending him to the point where many troops come from. If you get him to the tower, of course, you've accomplished a great job, but it's not easy.

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Miner Mortar 3.0 Cycle Deck

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This deck has 3.0 average elixir cost. Its attack potential is good and defense potential is great. For an F2P player, I would call this deck "good". You can use Bats, Spear Goblins and Musketeer cards for air defense. Mortar is a defensive building card you can use. The Log and Fireball are damage spell cards. You must remember that the Miner and Mortar are your win conditions.

When using this cycle deck, you try to get extra efficiency from Miner and Mortar cards. You can constantly disturb the opponent tower with the miner. There is no need to rush into using the Mortar card. However, you should never hesitate to drag the opponent onto the battlefield when he leaves the appropriate gaps. Since it's a cycle deck, I don't think you will have an elixir problem. Whatever happens, you still have to be careful.

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Miner Wall Breakers Deck

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This deck has 2.9 average elixir cost. Its attack potential is good and defense potential is great. For an F2P player, I would call this deck "good". You can use Bats, Spear Goblins and Inferno Tower cards for air defense. Inferno Tower is a defensive building card you can use. The Log and Fireball are damage spell cards. You must remember that the Miner and Wall Breakers are your win conditions.

This deck is literally a control deck. Elixir cost is less than its other variant. The strategy you need to implement is pretty much the same. You should evaluate the opponent's space and use Wall Breakers. You can make a combination of Wall Breakers and Miner when appropriate. You'll feel much more comfortable when the Elixir flow accelerates. Regardless, I suggest you counter the opponent's move first. Otherwise you can screw it up.

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Only Hog Rider Deck

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This deck has 3.4 average elixir cost. Its attack potential is average and defense potential is great. For an F2P player, I would call this deck "excellent". You can use Minions and Baby Dragon cards for air defense. Cannon is a defensive building card you can use. Zap and Fireball are damage spell cards. You must remember that the Hog Rider is your win condition.

It's really not easy to find decks for this level. However, out of the many decks, I think this deck using Hog Rider is ideal. First of all, it is one of the ideal options to start using Hog Rider. You can find stronger Hog Rider decks in higher arenas, but sticking with such a deck might be a good option at these levels. With Hog Rider, you can quickly destroy towers.

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Hog Rider P.E.K.K.A. Deck

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This deck has 3.6 average elixir cost. Its attack potential is good and defense potential is excellent. For an F2P player, I would call this deck "good". You can use Bats and Witch cards for air defense. There isn't any defensive building card you can use. Zap is damage spell card. You must remember that the Hog Rider and P.E.K.K.A. are your win conditions.

Another deck with Hog Rider and big brother P.E.K.K.A. It is extremely simple to use. Because with this deck you have a chance to perform a beatdown variation. P.E.K.K.A. from the front You can send his card and then support him with Witch. On the other hand, you can use the Hog Rider and Valkyrie duo. As you can see the options are plentiful and this is something that can come in very handy.

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Hog Rider 2.4 Cycle Deck

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This deck has 2.4 average elixir cost. Its attack potential is average and defense potential is good. For an F2P player, I would call this deck "excellent". You can use Bats and Archers cards for air defense. There isn't any defensive building card you can use. Zap and The Log are damage spell cards. You must remember that the Hog Rider is your win condition.

Time to get used to cycle decks. But this deck is a little fast. Pretty fast even. I wouldn't say the cards in your hand are perfectly fine, but as long as you can keep up with the speed of the deck, you can make the most of them all. Defense will not be a big problem. However, you must remember that the Hog Rider is the only way to attack towers. When you catch your opponent off guard, you should use him to gain an advantage.

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About the Author

Kaan Karadeniz
Kaan Karadeniz A blogger about Clash Royale. My main goal is to assist Clash Royale players. I do not claim to be a professional player. I'm just a content writer. Yazara Ait Tüm Yazılar »

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