The Best Fluffy Pancakes recipe you will fall in love with. Full of tips and tricks to help you make the best pancakes.
Grave Guards is a special mode added to the game. Periodically, Grave Guards emerge from your arena to make their ways to the opponent’s King’s Tower. You should stop them at the same time you try to plan your attack. As you can imagine, the best tactic is to use them in your own plan. But you also need to pay attention to your opponent’s moves.
I know it’s not easy, but I’m sure your job will get easier if you use the right decks. I’ve included some decks below. You can take a good step by using these decks. Also, I strongly recommend that you test the decks before using them. So you won’t be defeated for nothing.
1. Elixir Golem with Sparky Deck
This deck has 3.9 average elixir cost. Its defensive potential is good and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Sparky deck is a very bad choice for free-to-play players. Elixir Golem and Sparky are your win conditions. Poison and The Log are your spells so no matter what use them wisely.
This deck has 12 elixir 4-card cycle with The Log, Elixir Golem, Fisherman and Baby Dragon. You can bait Snowball, Zap, The Log, Arrows, Fireball, Lightning, Rocket and Poison with Witch. Alternatively, you can bait Zap, Fireball, Poison, Lightning and Rocket with Sparky. So these are your most important cards for baiting your opponent. Try those synergies:
- Electro Wizard + Baby Dragon
- The Log + Sparky
Tap or click here to quickly add this deck to the game.
2. Mega Knight Deck
This deck has 4.3 average elixir cost. Its defensive potential is excellent and offensive potential is great. Please note this deck doesn’t have any win condition, anti-air high damage unit, anti-ground high damage unit and attack resetting cards. This Mega Knight deck is a very bad choice for free-to-play players. There is not any win condition. The Log and Poison are your spells so no matter what use them wisely.
This deck has 13 elixir 4-card cycle with The Log, Princess, Baby Dragon and Poison. You can bait Snowball, Zap, The Log, Arrows, Fireball, Poison, Lightning and Rocket with Witch and Night Witch. Alternatively, you can bait Arrows, Fireball and Poison with Princess. So these are your most important cards for baiting your opponent. Try those synergies:
- Princess + Mega Knight
- Night Witch + Mega Knight
- Witch + Mega Knight
- Baby Dragon + Mega Knight
Tap or click here to quickly add this deck to the game.
3. Rocket with Goblin Barrel Deck
This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is a good choice for free-to-play players. Rocket and Goblin Barrel are your win conditions. Rocket and The Log are your spells so no matter what use them wisely.
This deck has 9 elixir 4-card cycle with Ice Spirit, The Log, Knight and Goblin Gang. You can bait Arrows, Fireball and Poison with Princess. Alternatively, you can bait Arrows and Fireball with Goblin Barrel. So these are your most important cards for baiting your opponent. Try those synergies:
- Goblin Gang + Goblin Barrel
- Knight + Goblin Barrel
- Princess + Goblin Barrel
- Princess + Goblin Gang
- Inferno Tower + Princess
Tap or click here to quickly add this deck to the game.
4. Miner Deck
This deck has 2.8 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any medium or high damage spell and attack resetting cards. This Miner deck is an average choice for free-to-play players. Miner is your win condition. The Log is your spell so no matter what use it wisely.
This deck has 7 elixir 4-card cycle with Skeletons, Bats, Wall Breakers and The Log. You can bait Snowball, Zap, Tornado, Arrows and Poison with Bats. Alternatively, you can bait Snowball, Zap and The Log with Skeletons. So these are your most important cards for baiting your opponent. Try those synergies:
- Bats + Miner
- Skeletons + Miner
- Magic Archer + Miner
Tap or click here to quickly add this deck to the game.
5. Hog Rider Deck
This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Hog Rider deck is a good choice for free-to-play players. Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely.
This deck has 6 elixir 4-card cycle with Skeletons, Ice Spirit, Ice Golem and The Log. You can bait Fireball, Poison, Lightning and Rocket with Musketeer. Alternatively, you can bait Fireball, Poison and Lightning with Cannon. So these are your most important cards for baiting your opponent. Try those synergies:
- Skeletons + Hog Rider
- Ice Spirit + Hog Rider
- Ice Golem + Hog Rider
- Fireball + Hog Rider
- The Log + Hog Rider
- Skeletons + Cannon
- Musketeer + Skeletons
Tap or click here to quickly add this deck to the game.
6. Elixir Golem Deck
This deck has 4.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any anti-air high damage unit and anti-ground high damage unit. This Elixir Golem deck is a very bad choice for free-to-play players. Elixir Golem is your win condition. Poison and Zap are your spells so no matter what use them wisely.
This deck has 12 elixir 4-card cycle with Zap, Elixir Golem, Fisherman and Baby Dragon. You can bait Fireball, Lightning and Rocket with Fisherman. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Night Witch. So these are your most important cards for baiting your opponent. Try those synergies:
- Night Witch + Mega Knight
- Witch + Mega Knight
- Baby Dragon + Mega Knight
- Night Witch + Fisherman
Tap or click here to quickly add this deck to the game.
7. Elixir Golem Deck
This deck has 3.8 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Elixir Golem deck is a very bad choice for free-to-play players. Elixir Golem is your win condition. Poison and Zap are your spells so no matter what use them wisely.
This deck has 10 elixir 4-card cycle with Skeletons, Zap, Elixir Golem and Baby Dragon. You can bait Snowball, Zap and The Log with Skeletons. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Night Witch. So these are your most important cards for baiting your opponent. Try those synergies:
- Night Witch + Mega Knight
- Witch + Mega Knight
- Baby Dragon + Mega Knight
Tap or click here to quickly add this deck to the game.
8. Giant with Miner Deck
This deck has 3.5 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any anti-air high damage unit and anti-ground high damage unit. This Giant deck is a very bad choice for free-to-play players. Giant and Miner are your win conditions. The Log, Zap and Poison are your spells so no matter what use them wisely.
This deck has 10 elixir 4-card cycle with Zap, The Log, Miner and Fisherman. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball, Lightning and Rocket with Fisherman. So these are your most important cards for baiting your opponent. Try those synergies:
- Poison + Miner
- Night Witch + Miner
- Poison + Giant
- Witch + Giant
- Night Witch + Giant
Tap or click here to quickly add this deck to the game.
9. Elixir Golem Deck
This deck has 4.1 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any anti-air high damage unit and anti-ground high damage unit. This Elixir Golem deck is a very bad choice for free-to-play players. Elixir Golem is your win condition. Poison and Zap are your spells so no matter what use them wisely.
This deck has 13 elixir 4-card cycle with Zap, Elixir Golem, Furnace and Baby Dragon. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Furnace. So these are your most important cards for baiting your opponent. Try those synergies:
- Night Witch + Mega Knight
- Witch + Mega Knight
- Baby Dragon + Mega Knight
Tap or click here to quickly add this deck to the game.
10. X-Bow Deck
This deck has 2.9 average elixir cost. Its defensive potential is great and offensive potential is moderate. Please note this deck doesn’t have enough threat cards. This X-Bow deck is a great choice for free-to-play players. X-Bow is your win condition. Fireball and The Log are your spells so no matter what use them wisely.
This deck has 6 elixir 4-card cycle with Skeletons, Ice Spirit, Ice Golem and The Log. You can bait Snowball, Zap, Arrows, Fireball, Poison, Lightning and Rocket with Bats. Alternatively, you can bait Fireball and Lightning with Lumberjack. So these are your most important cards for baiting your opponent. Try those synergies:
- Ice Golem + X-Bow
- Skeletons + X-Bow
- The Log + X-Bow
- Archers + Ice Golem
- Skeletons + Tesla
Tap or click here to quickly add this deck to the game.
Find Out More About Grave Guards
I just don’t want to leave you offering the best decks. I want to give you some information about Grave Guards. So I hope I can help you get more wins in this game mode. All you need to do is evaluate these tips and play the matches in this game mode appropriately. Also, when the game mode is activated, you must experiment with your friends to find the right deck.
- You don’t know where the Grave Guards come from at the start (and after). So you should wait for them to appear before you make your first move.
- Your strategy is should be improve the existing attack. You should consider a larger attack on the corridor where Guards went. The disadvantage of this is that the opponent can use a card like Wizard or Witch to turn the whole strategy upside down.
- It’s much more accurate if you play aggressively all the time. Because these Guards are easily neutralized by area damage. Therefore, defending is not always a solution.
- Guards can survive a long until their shields are broken. To use this advantageously, you have to cover them with some compatible cards. The longer the game, Guards will be much more effective if you can protect them.
- You shouldn’t waste your spell cards. You should pay particular attention to this clue. If you use your spell cards to stop the Guards, you will have a huge disadvantage.