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10 Best Three Musketeers Decks

Best Three Musketeers decks in Clash Royale! Prepare your weapons, aim and shoot! Now it's your turn. Are you ready to do this?

Three Musketeers targets ground and air units, has good range and medium speed. It is an important threat for your opponent. You can play it from behind and progress your push. Also, it can endanger tower. If you need best Three Musketeers decks you can find them below.

Further information about Three Musketeers can be found by looking at the data. According to Deckshop, Three Musketeers generally has good synergies with Battle Healer, Giant and Miner. According to StatsRoyale, Three Musketeers is often used with Royal Giant, Golem and Rocket.

1. Giant with Three Musketeers Deck

This deck has 4.5 average elixir cost. Its defensive potential is average and offensive potential is great. Please note this deck doesn’t have any medium or high damage spell cards. This Giant deck is a great choice for free-to-play players. Battle Ram, Giant and Three Musketeers are your win conditions. Zap is your spell so no matter what use it wisely.

This deck has 11 elixir 4-card cycle with Zap, Bats, Goblin Gang and Battle Ram. You can bait Giant Snowball, Zap, Tornado, Arrows and Poison with Bats. Alternatively, you can bait Arrows, Fireball and Poison with Goblin Gang. So these are your most important cards for baiting your opponent. Try those synergies:

  • Giant + Three Musketeers
  • Elixir Collector + Three Musketeers
  • Battle Ram + Three Musketeers
  • Minion Horde + Giant
  • Elixir Collector + Giant
  • Zap + Giant
  • Battle Ram + Giant
  • Bats + Giant
  • Bats + Battle Ram
  • Zap + Battle Ram

Tap or click here to quickly add this deck to the game.

2. Three Musketeers with Miner Deck

This deck has 4.3 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any medium or high damage spell cards. This Miner deck is a good choice for free-to-play players. Battle Ram, Miner and Three Musketeers are your win conditions. Zap is your spell so no matter what use it wisely.

This deck has 10 elixir 4-card cycle with Zap, Ice Golem, Goblin Gang and Miner. You can bait Fireball and Lightning with Battle Ram. Alternatively, you can bait Arrows, Fireball and Poison with Goblin Gang. So these are your most important cards for baiting your opponent. Try those synergies:

  • Three Musketeers + Miner
  • Minion Horde + Miner
  • Battle Ram + Miner
  • Ice Golem + Miner
  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Zap + Battle Ram

Tap or click here to quickly add this deck to the game.

3. Three Musketeers with Miner Deck

This deck has 4.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any medium or high damage spell cards. This Miner deck is an average choice for free-to-play players. Battle Ram, Miner and Three Musketeers are your win conditions. Fireball and Zap and Barbarian Barrel are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Zap, Ice Golem, Barbarian Barrel and Miner. You can bait Fireball, Poison, Lightning and Rocket with Hunter. Alternatively, you can bait Fireball and Lightning with Battle Ram. So these are your most important cards for baiting your opponent. Try those synergies:

  • Three Musketeers + Miner
  • Battle Ram + Miner
  • Ice Golem + Miner
  • Hunter + Miner
  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Zap + Battle Ram

Tap or click here to quickly add this deck to the game.

4. Three Musketeers with Miner Deck

This deck has 4.0 average elixir cost. Its defensive potential is average and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell cards. This Miner deck is an average choice for free-to-play players. Three Musketeers and Miner are your win conditions. Zap is your spell so no matter what use it wisely.

This deck has 10 elixir 4-card cycle with Zap, Ice Golem, Minions and Miner. You can bait Tornado, Arrows, Fireball and Poison with Minions. Alternatively, you can bait Lightning and Rocket with Battle Healer. So these are your most important cards for baiting your opponent. Try those synergies:

  • Three Musketeers + Miner
  • Minions + Miner
  • Ice Golem + Miner
  • Bandit + Miner
  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Healer + Three Musketeers
  • Ice Golem + Bandit

Tap or click here to quickly add this deck to the game.

5. Battle Ram with Three Musketeers Deck

This deck has 3.9 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any attack resetting and medium or high damage spell cards. This Battle Ram deck is an average choice for free-to-play players. Battle Ram and Three Musketeers are your win conditions. Barbarian Barrel is your spell so no matter what use it wisely.

This deck has 8 elixir 4-card cycle with Skeletons, Ice Golem, Barbarian Barrel and Bandit. You can bait Fireball, Poison, Lightning and Rocket with Hunter. Alternatively, you can bait Lightning and Rocket with Battle Ram. So these are your most important cards for baiting your opponent. Try those synergies:

  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Bandit + Battle Ram
  • Bandit + Ice Golem

Tap or click here to quickly add this deck to the game.

6. Battle Ram with Three Musketeers Deck

This deck has 4.4 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any medium or high damage spell. This Three Musketeers deck is a good choice for free-to-play players. Battle Ram and Three Musketeers are your win conditions. Zap is your spell so no matter what use it wisely.

This deck has 11 elixir 4-card cycle with Zap, Ice Golem, Bandit and Battle Ram. You can bait Fireball and Lightning with Battle Ram. Alternatively, you can bait Lightning and Rocket with Elixir Collector. So these are your most important cards for baiting your opponent. Try those synergies:

  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Bandit + Battle Ram
  • Zap + Battle Ram
  • Ice Golem + Bandit

Tap or click here to quickly add this deck to the game.

7. Battle Ram with Three Musketeers Deck

This deck has 4.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any medium or high damage spell cards. This Battle Ram deck is an average choice for free-to-play players. Battle Ram and Three Musketeers are your win conditions. Zap and Barbarian Barrel are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Zap, Ice Golem, Barbarian Barrel and Bandit. You can bait Fireball, Poison, Lightning and Rocket with Hunter. Alternatively, you can bait Lightning and Rocket with Elixir Collector. So these are your most important cards for baiting your opponent. Try those synergies:

  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Bandit + Battle Ram
  • Zap + Battle Ram
  • Ice Golem + Bandit

Tap or click here to quickly add this deck to the game.

8. Three Musketeers with Miner Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell cards. This Miner deck is a good choice for free-to-play players. Miner and Three Musketeers are your win conditions. Zap is your spell so no matter what use it wisely.

This deck has 10 elixir 4-card cycle with Zap, Ice Golem, Goblin Gang and Miner. You can bait Arrows, Fireball and Poison with Goblin Gang. Alternatively, you can bait Lightning and Rocket with Elixir Collector. So these are your most important cards for baiting your opponent. Try those synergies:

  • Minion Horde + Miner
  • Three Musketeers + Miner
  • Ice Golem + Miner
  • Elixir Collector + Three Musketeers
  • Ice Golem + Three Musketeers

Tap or click here to quickly add this deck to the game.

9. Three Musketeers with Golem Deck

This deck has 5.1 average elixir cost. Its defensive potential is average and offensive potential is great. Please note this deck doesn’t have any medium or high damage spell. This Golem deck is an average choice for free-to-play players. Golem and Three Musketeers are your win conditions. Arrows is your spell so no matter what use it wisely.

This deck has 15 elixir 4-card cycle with Arrows, Mini P.E.K.K.A., Battle Ram and Battle Healer. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Lightning with Battle Ram. So these are your most important cards for baiting your opponent. Try those synergies:

  • Night Witch + Golem
  • Wizard + Golem
  • Three Musketeers + Golem
  • Battle Healer + Golem
  • Battle Healer + Three Musketeers
  • Three Musketeers + Battle Ram
  • Arrows + Battle Ram

Tap or click here to quickly add this deck to the game.

10. Three Musketeers with Miner Deck

This deck has 3.9 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Miner deck is a very bad choice for free-to-play players. Battle Ram, Three Musketeers and Miner are your win conditions. Fireball and Zap are your spells so no matter what use them wisely.

This deck has 10 elixir 4-card cycle with Zap, Ice Golem, Miner and Bandit. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Lightning with Battle Ram. So these are your most important cards for baiting your opponent. Try those synergies:

  • Three Musketeers + Miner
  • Battle Ram + Miner
  • Night Witch + Miner
  • Ice Golem + Miner
  • Bandit + Miner
  • Ice Golem + Three Musketeers
  • Battle Ram + Three Musketeers
  • Bandit + Battle Ram
  • Ice Golem + Bandit

Tap or click here to quickly add this deck to the game.

I hope these decks have helped you. As long as you use the decks correctly you can get a lot of wins with Three Musketeers. Of course, you may find better decks than those here. I’d appreciate it if you could pass them to me. Please, continue to be around for other deck suggestions.

Top Decks from Past Seasons

Below you can reach the top three decks used in the past seasons. These decks may not be as effective as before if they have cards affected by various balancing changes. Even so, you might consider giving them a chance.

  • Three Musketeers with Miner Deck
    • Battle Ram
    • Elixir Collector
    • Goblin Gang
    • Ice Golem
    • Miner
    • Minion Horde
    • Three Musketeers
    • Zap
  • Three Musketeers with Miner Deck
    • Bandit
    • Battle Healer
    • Elixir Collector
    • Ice Golem
    • Miner
    • Minions
    • Three Musketeers
    • Zap
  • Battle Ram with Three Musketeers Deck
    • Bandit
    • Battle Ram
    • Dark Prince
    • Elixir Collector
    • Ice Golem
    • Minion Horde
    • Three Muskeeters
    • Zap

Mini Guide: Three Musketeers

If you want to know what is special for Three Musketeers card, you will love this guide. When you use this card correctly, you can get more from it. It is available from Arena 7. You should use this card to overwhelm your opponent. This card is a very risky choice to play due to high cost.

  • You shouldn’t send all troops down the same corridor unless you think you will get a big advantage. You should simply use the Musketeers to divide 2-1 or 1-2 into the lane. So you can prevent your opponent from damage them all with a single spell card.
  • You shouldn’t forget the deploy time. This takes a few seconds. Therefore, it is not possible to use this card as an instant move. All you need to do is calculate most of the possible moves under many conditions.
  • Generally, you should use it behind King’s Tower. This will help you gain elixir and also protect the Musketeers from the opponent. Then you have to play troops that will tank them and try to implement your strategy.
  • To tell you the truth, this card is by no means effective in defense. It is very, very easy for the opponent to neutralize them because of the deploy time. When you have different defense cards in your hand, you should not use this card and spend high amounts of Elixir in vain.
  • For the Three Musketeers card to work, you usually need some cards that will allow the opponent to use his powerful spell cards in vain. In this way, you can create a move opportunity. However, once the opponent has found out that you have this card, he will not be willing to play the spell cards.

Questions: Three Musketeers

There may be various questions you might have about the Three Musketeers card. You can deliver all of these to me by commenting. But I want to present some questions that have been answered. In this way, you can eliminate the question bubbles in your mind. I hope you can find the answers you’re looking for.

Given the mechanics, the cards he can stop are quite clear. When your opponent uses Minion Horde, Three Musketeers, Battle Ram and Royal Hogs you can answer him/her with Mega Knight.

When your opponent uses Royal Recruits, Mortar, Valkyrie, Bowler or Wizard you must hide Three Musketeers for another move.

Although we can see many cards next to him, I think the best synergies are: Royal Giant, Golem, Rocket, Mega Knight, Lava Hound and Goblin Giant.

Send the decks to your friends!

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